When spotted on dishonoured, a sudden sound effect triggers
and the music becomes a lot faster paced. This is to panic the player, get his
heart racing and give him a sense of fear.
Sounds and music is used in games to further immerse the
player into the virtual reality and to provoke emotions by changing tempo or
pitch, sudden sound FX can even startle players.
Wavelength: the distance between the waves of sound.
Amplitude: the height of the sound wave, this determines how
loud a sound is.
Frequency: how fast the vibration is, waves per second.
Pitch:
Hertz: a unit of frequency how long it takes a complete wave
to pass a certain point.
Decibel level: a measurement of sound intensity or loudness.
Sound generator: a vibrating object that produces sound e.g.
speakers, guitars etc.
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