Monday 2 February 2015

sound in games


When spotted on dishonoured, a sudden sound effect triggers and the music becomes a lot faster paced. This is to panic the player, get his heart racing and give him a sense of fear.

Sounds and music is used in games to further immerse the player into the virtual reality and to provoke emotions by changing tempo or pitch, sudden sound FX can even startle players.

Wavelength: the distance between the waves of sound.
Amplitude: the height of the sound wave, this determines how loud a sound is.
Frequency: how fast the vibration is, waves per second.
Pitch:
Hertz: a unit of frequency how long it takes a complete wave to pass a certain point.
Decibel level: a measurement of sound intensity or loudness.

Sound generator: a vibrating object that produces sound e.g. speakers, guitars etc.

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