Wednesday 19 November 2014

Unit 78 what are digital graphics in computer games

There are two categories of graphics, in game and print media. These graphics are displayed using pixels that reference the image and use small LEDs to match these points. The bit depth of the graphic describes how many colours it uses, the larger the bit depth the better the quality of the graphic but it also increases the file size ( this can be compressed down but some quality will be lost ).
 
In game graphics:
 
Characters models -  2D sprites or 3D models made in one of the many visual styles ( photo-realistic, abstract, exaggerated, cel-shaded, pixel art, ) .
 
Interface - Things like the start menu and heads up display, showing you vital information like your health and a map. although some try to remove this to make the game more real to life and immersing.
 
Environment - Textures that build the levels that the player goes through, these are also one of the visual styles. The levels can be linier, taking the player through a set story, or sandbox letting them design their own.
 
Print media:
 
Manual - The instruction guide that comes with the video game and tells you the control system, multiplayer functionality, etc. Usually have the same cover art as the box.
 
Box art - The main print as it has to attract customers and sell the basic theme of the game.
 
Posters - Again has to be appealing and attractive to give the game recognition. Usually has ratings and quotes from reviews.
 
Concept art -  sketches and drawings to illustrate the theme and feel of the game. These are often sold separately from the game or sold with more premium or exclusive copies, maybe even as unlockable content in the game.

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