Unit
1 PRE-PRODUCTION TECHNIQUES FOR THE CREATIVE MEDIA INDUSTRIES
Brief
I have four weeks to produce my maze game, this is the deadline
set by Wayne for this assignment. It must have at least 5 levels, collectables
and enemies. “Create a Maze game for the students to play that also helps them
develop their mathematics skills. The main character of this game ‘Brainbox’
has to move from level to level solving increasing difficult maths based
problems. Each level should show a different maths problem and the level of the
maths problem should be GCSE grade C Mathematics.”
Procedure:
Available
finance & Budget-
As this is part of a college course all software and hard ware
will be provided free, but if I had to buy it the total costs would be:
PC- £1000 (hardware – NVIDIA GeForce GTX 770, Intel 8 core I7, 8GB
Ram, Windows 7, iiyama Pro Lite E2278HSD monitor)
Game Maker-£0
Adobe complete pack-£1200
Audacity-£0
I would estimate the budget for soft/hard ware at about £2200.
This is all in house equipment, all in one facility (the college). As it is
only a 2D platform game and will not need dedicated studios and facilities for
each aspect of the game (graphics, sounds etc.).
Again, because this is a college assignment I will not be going
off site to locations so I will be using images on the internet for inspiration
and reference. If this were a real game to be sold, I would want to go to
locations of mathematical relevance around the UK to get inspiration and use
images I get for reference in sprite and level design (e.g. the botanical
gardens and educational cartoons and TV shows).
I will not need any financial contribution as all of the equipment
is free, but if I was developing this game outside of college I still would not
need financial contributions as a games designer makes on average £40,000 per
year at entry level (http://www.gameindustrycareerguide.com/video-game-programmer-salary/)
and the total costs of this project is £3558 (all materials, personnel and
travel).
Personnel-
As this is my assignment, I will be the only one working on it but
I may get friends to contribute music clips if they play an instrument. If this
were for a company, I would consider an art and concept team, voice actors or
musicians and a program and coding team although they would be small as the
game is not that technical or advanced and would not want to make the budget
for the personnel exceed its efficiency and the estimated profit. I would
estimate the total cost it wages to be £1248 at three members of staff on £6.50
an hour (UK minimum wage -https://www.gov.uk/national-minimum-wage-rates), four
hours a day, four days a week for four weeks. I think this would be an
efficient number of employees to complete the task to a good degree of quality
in the required time.
Resources-
·
PC
with required specifications on hard ware
·
Game
maker
·
Adobe
complete pack
·
Audacity
·
Audio
clips
Schedule-
A
documentation of the requirements and activities/tasks that need to be
completed with reference to time required and restraints like deadlines. The
tasks will be ordered in importance and have time set depending on their
difficulty and complexity, also the quality of standard they require.
Health
and safety, Risk assessment-
I will assess risks involved in the production of my game, as it
will be developed by me in college there are not that many. The only things being
PAT testing of electrical equipment, food and drink around the equipment and
trip hazards of wires. If this was a game development in the real world for a
company, I would consider the risks involved mainly in the travel e.g. weather
conditions in locations, medical histories of any personal I would take their
etc.
Legal
aspects-
When advertising, I would consider the Advertising Standards
Authority (the UK's independent regulator of advertising for all media) and
make sure I meet their regulations and requirements.
For Pan European Game Information (A European video game content
rating system to help European consumers make decisions on buying computer
games) I would consider the level of violence, nudity, language etc. in my game
and rate the game accordingly.
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